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🗺️ Map & Tileset Gallery

Tower-defense maps from one generation pipeline — three techniques for making ground and routes, plus a layer of decorative props. Every map is seeded, procedurally laid out, and autotiled; the art is the base atlas, a themed repaint, or fully synthesized from scratch — then scattered with generated objects (trees, rocks, ice, lava).

Procedural paths 6

Each seed picks a route archetype — horizontal or vertical corridors, 2–5 lanes — then places build pads and autotiles the ground. No two seeds share a shape.

Horseshoe · seed 1

Horseshoe · seed 1

horizontal · 2 lanes · mined autotile

Procedural (A)seed 1
S-bend · seed 8

S-bend · seed 8

horizontal · 3 lanes · mined autotile

Procedural (A)seed 8
Switchback · seed 3

Switchback · seed 3

horizontal · 4 lanes · mined autotile

Procedural (A)seed 3
Vertical S · seed 2

Vertical S · seed 2

vertical · 3 lanes · mined autotile

Procedural (A)seed 2
Comb · seed 10

Comb · seed 10

vertical · 4 lanes · mined autotile

Procedural (A)seed 10
Zigzag comb · seed 5

Zigzag comb · seed 5

vertical · 5 lanes · mined autotile

Procedural (A)seed 5
Themed reskins 3

Repaint the Terra Villa atlas in a theme, alpha-locked so the mined autotile table transfers untouched — keeps the artist’s hand-drawn transition tiles.

Molten

Molten

repaint Terra Villa · alpha-locked · mined table

Themed reskin (B)seed 42
Frost

Frost

repaint Terra Villa · alpha-locked · mined table

Themed reskin (B)seed 42
Jungle

Jungle

repaint Terra Villa · alpha-locked · mined table

Themed reskin (B)seed 42
From scratch 2

Two synthesized textures → a 16-tile blob atlas with an analytic table. No base atlas, no mining, zero fallback.

Desert

Desert

synthesized textures · analytic table · zero fallback

From scratch (blob)seed 55
Arctic

Arctic

synthesized textures · analytic table · zero fallback

From scratch (blob)seed 88
Map objects 18

Decorative props (trees, rocks, bushes…) generated through the same pipeline as every sprite — text-to-image → matte → pixelate → quantize, drawn in a 3/4 game view — then scattered on the grass, clear of the route, pads, and endpoints. Sets per biome; the game loads and depth-sorts them.

Meadow props

Meadow props

6 decorative sprites, generated 3/4-view & matte-cut for this biome

Objects6 sprites
Molten props

Molten props

4 decorative sprites, generated 3/4-view & matte-cut for this biome

Objects4 sprites
Frost props

Frost props

4 decorative sprites, generated 3/4-view & matte-cut for this biome

Objects4 sprites
Jungle props

Jungle props

4 decorative sprites, generated 3/4-view & matte-cut for this biome

Objects4 sprites
Decorated map

Decorated · horizontal · 3 lanes

meadow props scattered on the grass, clear of the route and pads

Objectsplaced
Decorated map

Decorated · vertical · 3 lanes

meadow props scattered on the grass, clear of the route and pads

Objectsplaced