A pack-driven Phaser 4 tower defense and its full AI art pipeline β nightly sprite packs, procedural + painted maps, QC gates, and a showcase. Everything below is static; this page is the repo root.
Neon Vector Wireframe on the layered lava map β animated lava veins, painted obsidian ground, wireframe enemies.
Play βThe game straight from game/, loading the newest nightly
pack out of reports/.
Every playable build, walk-cycle videos, spritesheets, the sheet cutter, map galleries, anim labs.
Browse βScore, fastest-win and most-gold boards for the live public build β best run per player.
View βAI-painted full-scene maps drawn card by card, plus the layered molten themes.
Browse βProcedural serpentine maps, themed atlas reskins, from-scratch blob tilesets.
Browse βRaw image β motion prompt β WAN video β frames β no-bg β pixelate β 64px sheet.
Browse βEvery staged QC build as showcase cards, each fully playable with its own anim lab.
Browse β